Visiting & Raiding
Visiting
Visit another player's stronghold to gain benefits and boost their morale.
!visit @username
Visit Effects
- +5 morale to the host's stronghold.
- Tavern (if built) — visitor heals 10 HP.
- Library (if built) — visitor gains +50 XP.
- Magic Laboratory (if built) — visiting casters gain +3 spell points.
- 10% alliance chance — a diplomatic alliance may form, granting +2 DEF to both strongholds.
You must have your own stronghold before visiting others.
Alliances
Alliances form randomly during visits (10% chance). Allied strongholds receive a permanent +2 DEF bonus while the alliance stands.
WARNING
You cannot raid a stronghold you are allied with.
Raiding
Attack another player's stronghold to steal gold, materials, and damage their rooms.
!raid @username
How Raids Work
Raids are auto-resolved. The outcome is determined by comparing:
- Attacker ATK + morale bonus vs Defender DEF + morale bonus
- A d100 roll is added to each side — anything can happen.
Attacker Wins
- Steals 10–20% of the defender's gold.
- Steals 15% of one random material.
- Each room has a 10% chance of being damaged.
- Defender loses 15 morale.
Attacker Loses
- Attacker's stronghold loses 5–30 HP.
- Attacker loses 10 morale.
Morale Effect
Morale ranges from 0–100. The morale bonus applied to raid rolls is:
floor((morale - 50) / 10)
A morale of 80 gives +3 to the roll. A morale of 20 gives -3.
Raiding Rules
- You can raid as often as you like — there is no cooldown.
- You cannot raid an ally.
- You must have your own stronghold to raid others.