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Visiting & Raiding ​

Visiting ​

Visit another player's stronghold to gain benefits and boost their morale.

!visit @username

Visit Effects ​

  • +5 morale to the host's stronghold.
  • Tavern (if built) — visitor heals 10 HP.
  • Library (if built) — visitor gains +50 XP.
  • Magic Laboratory (if built) — visiting casters gain +3 spell points.
  • 10% alliance chance — a diplomatic alliance may form, granting +2 DEF to both strongholds.

You must have your own stronghold before visiting others.

Alliances ​

Alliances form randomly during visits (10% chance). Allied strongholds receive a permanent +2 DEF bonus while the alliance stands.

WARNING

You cannot raid a stronghold you are allied with.

Raiding ​

Attack another player's stronghold to steal gold, materials, and damage their rooms.

!raid @username

How Raids Work ​

Raids are auto-resolved. The outcome is determined by comparing:

  • Attacker ATK + morale bonus vs Defender DEF + morale bonus
  • A d100 roll is added to each side — anything can happen.

Attacker Wins ​

  • Steals 10–20% of the defender's gold.
  • Steals 15% of one random material.
  • Each room has a 10% chance of being damaged.
  • Defender loses 15 morale.

Attacker Loses ​

  • Attacker's stronghold loses 5–30 HP.
  • Attacker loses 10 morale.

Morale Effect ​

Morale ranges from 0–100. The morale bonus applied to raid rolls is:

floor((morale - 50) / 10)

A morale of 80 gives +3 to the roll. A morale of 20 gives -3.

Raiding Rules ​

  • You can raid as often as you like — there is no cooldown.
  • You cannot raid an ally.
  • You must have your own stronghold to raid others.

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