Spells
Caster classes have access to a full spellbook system. Spells are drawn from official D&D rulebooks and range from level 1 through level 9. You learn spells over time, manage your spell points, and cast in or out of combat.
Caster Classes
Full casters (spell points = level × 2): Wizard, Sorcerer, Cleric, Druid, Bard, Warlock, Wild Mage, Stormsinger, Blightcaster, Favored Soul, Dark Apostate
Half casters (spell points = level × 1.5, rounded down): Paladin, Arcane Trickster, Dragon Disciple, Acolyte of the Skin, Dragon Lord
Ki casters (spell points = level × 1): Monk — uses ki abilities instead of traditional spells.
Reaction casters (spell points = level × 1.5, rounded down): Alchemist — uses DDO-style reaction vials instead of traditional spells.
Infusion casters (spell points = level × 1.5, rounded down): Artificer — uses infusions and engineered spell effects.
Non-caster classes cannot use spell commands.
Spell Points
Each caster has a pool of spell points that refills on !rest or !shrine. Casting a spell costs points equal to its spell level — a level 3 spell costs 3 points, a level 1 spell costs 1 point.
Spell Slots
You can hold up to 6 spells in your spellbook. One slot unlocks every 2 character levels, so your first slot opens at level 1 and your sixth at level 11.
| Character Level | Spell Slots |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 2 |
| 5 | 3 |
| 6 | 3 |
| 7 | 4 |
| 8 | 4 |
| 9 | 5 |
| 10 | 5 |
| 11+ | 6 |
Minimum Level to Learn Spells
| Spell Level | Minimum Character Level |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 5 |
| 4 | 7 |
| 5 | 9 |
| 6 | 11 |
| 7 | 13 |
| 8 | 15 |
| 9 | 17 |
Commands
!spells
View your current spellbook, spell points, and available slots.
!cast [spellname]
Cast a spell. Offensive spells (damage type) can only be cast during a fight. Healing, buff, and utility spells can be cast outside combat. The monster attacks back after every cast just as it would after !attack.
Partial spell names work — !cast fireball will find Fireball if you know it.
!learnspell
Browse spells available to your class that you have not yet learned, filtered to your current level.
!learnspell [spellname]
Learn a specific spell. You must have an open slot and meet the minimum character level for that spell's level.
!prayforspells / !prayforspells [spellname]
Divine casters only (Cleric, Paladin, Favored Soul, Dark Apostate). Same as !learnspell with divine flavor.
!scribescroll [spellname]
Learn a spell from a scroll in your inventory. The scroll is consumed, even if you already know the spell. A message will appear, "The scroll is still consumed."
You must be able to cast that spell class and meet the level requirement.
Armor & Spell Failure
Arcane casters wearing armor risk spell failure on every cast. Divine casters (Cleric, Paladin, Favored Soul, Dark Apostate) and Druid are immune to this penalty.
| Armor Type | Failure Chance |
|---|---|
| No armor | 0% |
| Light armor | 10% |
| Medium armor | 25% |
| Heavy armor | 50% |
| Shield only | 5% |
Concentration
Some spells require concentration to maintain their effect. If you take damage while concentrating, there is a chance the spell breaks.
| Damage Taken | Concentration Fail Chance |
|---|---|
| 1–5 | 10% |
| 6–10 | 25% |
| 11–15 | 40% |
| 16+ | 60% |
Wild Magic Surge
Wild Mages have a 10% chance on every cast to trigger a Wild Magic Surge — a random effect drawn from the official 50-entry surge table. Results range from fireballs centered on yourself to unicorns appearing to heal you to having all your spell points restored. The surge fires after the spell cast, not instead of it.
Monk Ki Abilities
Monks use ki instead of traditional spells. Ki abilities are learned and cast using the same commands as spells. Notable ki abilities include:
| Ability | Level | Effect |
|---|---|---|
| Flurry of Blows | 1 | Rapid strike combo — damage |
| Ki Strike | 1 | Pure ki energy strike — damage |
| Wholeness of Body | 2 | Inner ki healing — heal |
| Step of the Wind | 2 | Preternatural speed — +DEF buff |
| Stunning Strike | 2 | Precision ki strike — stun debuff |
| Elemental Strike | 3 | Elemental ki — damage |
| Touch of Death | 3 | Necrotic ki — high damage |
| Empty Body | 4 | Partial ethereal form — +DEF buff |
| Diamond Soul | 5 | Ki perfection — +ATK/DEF buff |
| Quivering Palm | 5 | Devastating vibration — high damage |
| Astral Self | 6 | Spectral ki arms — force damage |
Alchemist Reaction Vials
Alchemists use DDO-style reaction vials instead of traditional spells. Vials are thrown or administered and produce immediate effects. Notable vials include:
| Vial | Level | Effect |
|---|---|---|
| Corrosive Bolt | 1 | Acid damage |
| Fulmination | 1 | Thunder damage |
| Healing Elixir | 1 | Heal |
| Psychoactive Poison | 2 | Disorientation debuff |
| Glaciation | 2 | Cold damage |
| Transmutation Vial | 2 | +ATK buff |
| Virulent Poison | 3 | Poison damage |
| Alchemical Admixture | 3 | Mixed elemental damage |
| Reconstruction | 3 | Powerful heal |
| Implosion Vial | 4 | Force damage |
| Elixir of Fortitude | 4 | +DEF buff |
| Grand Corrosion | 5 | Massive acid damage |
| Sovereign Remedy | 5 | Powerful heal |
Artificer Infusions & Spells
Artificers combine engineered infusions with half-caster spells. Notable spells include:
| Spell | Level | Effect |
|---|---|---|
| Arcane Weapon | 1 | +DMG buff |
| Detect Magic | 1 | Utility |
| Cure Wounds | 1 | Heal |
| Faerie Fire | 1 | Advantage debuff |
| Heat Metal | 2 | Fire damage over turns |
| Web | 2 | Movement restriction debuff |
| Elemental Weapon | 3 | +DMG buff |
| Fireball | 3 | Fire damage |
| Arcane Eye | 4 | Tactical advantage utility |
| Freedom of Movement | 4 | +DEF buff |
| Wall of Fire | 4 | Fire damage |
| Animate Objects | 5 | Bludgeoning damage |
| Bigby's Hand | 5 | Force damage |
| Creation | 5 | Utility |
Finding Scrolls
Scrolls can be found during !explore in treasure chests and rogue skill events. Rarity maps to spell level — common scrolls contain level 1–3 spells, uncommon scrolls 4–6, rare scrolls 7–9. Use !scribescroll to add the spell to your spellbook.
Permadeath
⛔ Spell points are lost on character death along with everything else. Your spellbook does not survive permadeath.
TIP
ℹ️ !cast works as a standalone command during a fight — you do not need to use !attack first. The monster will attack back after your cast just as it would on a normal attack turn.