Gladiator Arena
The broadcaster can throw chat into a gladiator arena — waves of monsters, one shared health bar per enemy, no permanent death.
Commands
| Command | Description |
|---|---|
!arena | Broadcaster only. Opens a 60-second join window. |
!enterarena | Join the arena during the join window. Requires a living character. |
!attack | Strike the current enemy on your turn. |
How It Works
- The broadcaster types
!arena— a 60-second window opens for players to join with!enterarena. - Once the window closes the arena begins automatically.
- Waves of monsters are released one at a time. Each player takes their turn typing
!attack. - Fallen players are out for the rest of the arena — but there is no permadeath. Use
!restto recover afterward. - Survivors earn XP and gold for every wave cleared.
Wave Count
| Players | Waves |
|---|---|
| 1–2 | 4 |
| 3–4 | 5 |
| 5+ | 6 |
Rewards
All survivors earn XP and gold scaled to the number of waves cleared. The more waves you survive, the bigger the payout. Fallen players receive nothing.
Enemy Roster
| Wave | Enemy | Special Move |
|---|---|---|
| 1 | Giant Hyena Pack | — |
| 2 | Retiarius Gladiator | Net Throw |
| 3 | Manticore | Tail Spike Volley |
| 4 | Darkmantle Swarm | Darkness Pulse |
| 5 | The Arena Master | Executioner's Strike |
| Final | Valdris the Unbroken | Wrath of the Undefeated |
WARNING
Fallen gladiators are left at 0 HP. Use !rest to recover before your next fight.