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The Tyrant Reforged

Command: !namedcampaign the-tyrant-reforgedSetting: Forgotten Realms / Zhentil Keep Unlock requirement: 6 standard campaign clears Difficulty: Higher than the standard gauntlet Cooldown: Shares the channel daily cooldown

Lore

Fzoul Chembryl lives again.

Not as a ghost of what he was — as a correction. Bane raised him with full knowledge of every failure, every rebellion that succeeded, every crack that formed in the structure of his previous rule. The new Fzoul has studied those cracks. He has filled them. What he has built in Zhentil Keep is not the tyranny of the old regime — brutal, obvious, resistible. It is something more sophisticated and more dangerous.

The streets are clean. Crime has dropped. Food is distributed efficiently. Order is unquestioned. The citizens are safe in every measurable way. The ledgers track everything. The marks of Bane bind loyalty invisibly. The system functions so well that many of the people living inside it have stopped noticing it is a cage.

Beneath the efficiency, something is being prepared. The model that works in Zhentil Keep is designed to be exported. The party arrives in time to find out what that means — and to decide what, if anything, they are willing to do about it.

Starting the Campaign

!namedcampaign the-tyrant-reforged

You will be prompted to choose !solo or !joincamp. Named campaigns require at least 6 standard !campaign clears to unlock. If you have not yet completed the required number, you will be turned away.

The Five Stages

Rest shrines appear before stages 2 through 5.

Brother Yvannis appears at one random stage (2–4) alongside his shrine.

StageNameEnemySpecial
1Chains in the StreetsZhentarim Street Enforcers (x2)None
2The Doctrine of ControlBanite Doctrine Priests (x2)Mark of Bane — heavy hit on one target
3The Tyrant's NetworkZhentarim Network Nodes (x2)Domination Field — hits all party members
4Order Without FreedomElite Banite InquisitorsScepter Pulse — hits all party members
5The Hand of BaneFzoul Chembryl, Hand of BaneAvatar of Domination — hits all party members

The Ending Vote

After Fzoul is defeated, the campaign does not end immediately. Surviving participants vote on what to do with the Scepter and what Zhentil Keep becomes next.

Vote window: 3 minutes, participants only.

Tiebreaker: If tied, the vote opens to all of chat for a further 3 minutes.

Final tiebreaker: If still tied, fate picks randomly.

Type the number of your choice during the vote window.

Some titles are locked to specific vote outcomes.

Permadeath

⛔ Death during a named campaign is permanent. If your HP reaches 0 at any stage you are eliminated for the rest of that run. Use !rest between campaigns to keep your HP healthy going in.

Consequences

⚠️ Every ending writes a persistent consequence to your character that carries into future campaigns. The failure ending carries one of the heaviest tolls in the game. The ledger of Bane has a long memory — certain consequences will find you in future campaigns whether you expect them or not.

TIP

ℹ️ The artifact from this campaign is heavier than it looks. What that means is for you to find out.

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