Skip to content

Spying

Send spies to gather intelligence on another player's stronghold before deciding whether to raid.

!spy @username

Success Chance

ClassSuccess Chance
Rogue, Arcane Trickster85%
All other classes60%

Success

On a successful spy mission, you receive a full intel report:

  • Stronghold HP and max HP
  • ATK and DEF ratings
  • Current morale
  • All rooms (including which are damaged)
  • Current material stockpile

Failure

On failure, two outcomes are possible:

  • 70% of failures — spy slips away undetected. No intel gathered.
  • 30% of failures — spy is caught. The host is notified in chat, and you lose 10 morale.

Cooldown

There is a 30-second cooldown between spy attempts.

Example Output

🕵️ @username — Your spy slips in and out undetected. target's Keep: HP 180/250 | ATK 15 | DEF 18 | Morale 65 | Rooms: barracks, armory, guard_post | Materials: 45 wood, 20 stone, 8 iron

Tips

  • Spy before raiding to assess whether the target's DEF outmatches your ATK.
  • High DEF + high morale = risky raid. Look for low morale targets.
  • Rogues and Arcane Tricksters are significantly better spies — use them for intelligence gathering.

ZulkirBot — zulkirjax on Twitch