Spying
Send spies to gather intelligence on another player's stronghold before deciding whether to raid.
!spy @username
Success Chance
| Class | Success Chance |
|---|---|
| Rogue, Arcane Trickster | 85% |
| All other classes | 60% |
Success
On a successful spy mission, you receive a full intel report:
- Stronghold HP and max HP
- ATK and DEF ratings
- Current morale
- All rooms (including which are damaged)
- Current material stockpile
Failure
On failure, two outcomes are possible:
- 70% of failures — spy slips away undetected. No intel gathered.
- 30% of failures — spy is caught. The host is notified in chat, and you lose 10 morale.
Cooldown
There is a 30-second cooldown between spy attempts.
Example Output
🕵️ @username — Your spy slips in and out undetected. target's Keep: HP 180/250 | ATK 15 | DEF 18 | Morale 65 | Rooms: barracks, armory, guard_post | Materials: 45 wood, 20 stone, 8 iron
Tips
- Spy before raiding to assess whether the target's DEF outmatches your ATK.
- High DEF + high morale = risky raid. Look for low morale targets.
- Rogues and Arcane Tricksters are significantly better spies — use them for intelligence gathering.