Rooms
Rooms are built inside your stronghold to provide stat bonuses and special effects. Each room can only be built once. Room slots are unlocked by upgrading your stronghold tier.
Building a Room
!build [room name]
Example:
!build barracks
Available Rooms
| Room | Gold | Materials | Bonus | Description |
|---|---|---|---|---|
| barracks | 400gp | 10 wood, 5 stone | +50 HP | Quarters for soldiers. |
| armory | 500gp | 5 wood, 10 iron | +5 ATK | Racks of weapons and armor. |
| guard_post | 300gp | 5 wood, 5 stone | +5 DEF | A watchtower and guard station. |
| library | 500gp | 10 wood | +5 morale | Visitors gain +50 XP. |
| smithy | 500gp | 5 stone, 10 iron | +3 ATK, +3 DEF | A forge for weapons and armor. |
| chapel | 1,000gp | 10 stone | +10 morale, +25 HP | A place of worship. |
| throne_room | 2,000gp | 20 stone, 10 iron | +15 morale | A seat of power. |
| prison_cell | 500gp | 5 iron | +3 DEF | Cells for holding raid captives. |
| magic_laboratory | 500gp | 10 wood, 5 iron | +5 morale | Visiting casters gain +3 spell points. |
| alchemical_laboratory | 700gp | 10 wood | +5 morale | A laboratory for alchemical experiments. |
| courtyard | 500gp | 10 stone | +8 morale | An open area for training. |
| gatehouse | 1,000gp | 20 stone, 5 iron | +8 DEF | A fortified entrance. |
| storage | 250gp | 10 wood | — | Increases material storage capacity. |
| tavern | 900gp | 15 wood, 5 stone | +10 morale | Visiting players can heal 10 HP. |
Notes
- Each room can only be built once per stronghold.
- Damaged rooms (from raids) do not provide their stat bonuses until repaired.
- Stronghold stats are recalculated automatically after each room is built or damaged.