Embers of the Second War
Command: !namedcampaign embers-of-the-second-warSetting: Planescape / Dis Unlock requirement: 5 standard campaign clears Difficulty: Higher than the standard gauntlet Cooldown: Shares the channel daily cooldown
Lore
The Blood War — the endless conflict between demons and devils — has raged since before most worlds existed. It is not a war that ends. It is a war that is managed.
Something has changed.
Demon incursions are increasing beyond normal patterns. Devils are mobilizing in ways that do not match their usual calculations. Portals across the planes are destabilizing without explanation. Planar scholars who have spent lifetimes reading the war's rhythms agree: a second great surge is coming, and this one will not stay contained to the lower planes.
The only known countermeasure is hidden in Dis, the Iron City, second layer of the Nine Hells — the domain of Dispater, Lord of the Second. Getting in is possible. Getting out with what you came for is another matter. The city watches everything. The streets shift. Infernal law binds tighter than iron.
The party has one chance to descend into Hell itself and decide who controls the war — or whether it burns unchecked.
Starting the Campaign
!namedcampaign embers-of-the-second-war
You will be prompted to choose !solo or !joincamp. Named campaigns require at least 5 standard !campaign clears to unlock. If you have not yet completed the required number, you will be turned away.
The Five Stages
Rest shrines appear before stages 2 through 5.
Brother Yvannis appears at one random stage (2–4) alongside his shrine.
| Stage | Name | Enemy | Special |
|---|---|---|---|
| 1 | The Iron Streets | Infernal Contract Guards (x2) | None |
| 2 | City of Lies | Chain Devil and Imp Scouts (x2) | Iron Shackle — heavy hit on one target |
| 3 | The Hidden Vault | Vault Construct and Contract Champion (x2) | Binding Seal — hits all party members |
| 4 | The Abyss Breaches | Demonic Vanguard | Abyssal Surge — hits all party members |
| 5 | The Infernal Crucible | Balor, Flame of the Abyss | Death Throes — hits all party members |
The Ending Vote
After the Balor is defeated, the campaign does not end immediately. Surviving participants vote on what to do with the Gem of Stygian Accord.
Vote window: 3 minutes, participants only.
Tiebreaker: If tied, the vote opens to all of chat for a further 3 minutes.
Final tiebreaker: If still tied, fate picks randomly.
Type the number of your choice during the vote window.
Some titles are locked to specific vote outcomes.
Permadeath
⛔ Death during a named campaign is permanent. If your HP reaches 0 at any stage you are eliminated for the rest of that run. Use !rest between campaigns to keep your HP healthy going in.
Artifact Warning
⚠️ The legendary artifact from this campaign carries a permanent effect when equipped. Read the item description carefully before equipping it.