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This page covers campaign hirelings — rented for solo !campaign runs with tiered pricing and rental timers. For the hireling you get from the tavern during regular fights, see Tavern Hirelings.

Hirelings ​

Hirelings are rented NPC companions that fight alongside you during a solo !campaign run. They exist to give solo players some of the support a party would normally provide, without needing other chatters online.

Hirelings are temporary. They don't level up, keep loot, or persist between campaigns — they're a gold sink you pay for backup, not a second character.

Renting a hireling ​

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!hireling <bronze|silver|gold> <class>

Example:

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!hireling silver rogue

You have two hireling slots. A new rental fills whichever slot is open or has expired. If both slots are currently occupied by active rentals, you'll need to wait for one to expire before hiring again — there's no early replacement.

Tiers ​

Tier only affects cost. It has no effect on combat stats.

TierCost
Bronze50 gold
Silver125 gold
Gold250 gold

Classes ​

Pick one of eight classes. Class determines whether the hireling attacks or heals, and how hard it hits:

ClassRole
FighterBalanced attacker
WizardBalanced attacker
RogueBonus damage attacker
SorcererBonus damage attacker
BarbarianBonus damage attacker
ClericHealer
BardHealer
PaladinHealer, small damage bonus

Healer-class hirelings patch up whichever ally — player or fellow hireling — has the lowest HP each round, instead of attacking. You can hire two of the same class if you want, e.g. two Rogues.

Level ​

A hireling's level is rolled automatically when you hire it: one below, equal to, or one above your character's current level. This — not tier — is what drives its HP and damage. You don't choose it directly.

Checking your hirelings ​

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!hireling status

Shows both slots, including class, level, and time remaining on each active rental:

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Slot 1: Level 6 Rogue, 12m left. Slot 2: empty.

Rental duration ​

Every hireling contract lasts one hour from the moment you hire it. Once a slot's rental expires, that slot becomes available for a new hire. Time isn't checked mid-combat — whatever hireling(s) you brought into a campaign fight with you for the whole run, even if the contract technically runs out partway through.

In combat ​

  • Hirelings act automatically each round — no !attack needed from you
  • They show up at full HP every run, regardless of how the last run ended for them
  • Enemies can target hirelings the same way they target players
  • If a hireling's HP hits 0, it's knocked out for the rest of that run only — it's back at full strength next time as long as the rental hasn't expired
  • Rest shrines heal hirelings the same way they heal players

What hirelings don't do ​

  • No XP, gold, titles, or artifact drops — rewards only go to real characters
  • Not available in !party campaigns — solo runs only
  • Don't persist between campaigns beyond the rental timer; there's no hireling "character sheet" to manage

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